
There have been unsuccessful attempts at bringing Radical Dreamers back, such as with the PS1 and Nintendo DS rereleases of Chrono Trigger, though it was considered too much of a departure from the original.

A similar nihilistic tone can be felt in both games, which was a reflection on how the writer of both games, Masato Kato, was feeling at the time. It is also noteworthy that another Square Enix game could have become the sequel to Chrono Trigger, namely the other cult-classic, Xenogears. Thankfully, a ROM of Radical Dreamers has been uncovered by fans and can be played through less legal means for diehard fans. Though it is just a minor side story within the larger Chrono Trigger world, fans have since become enamored with this Satellaview-only release, especially since the add-on had a number of exclusive titles that are considered lost media at this point. Square Enix eventually retooled a number of Radical Dreamer’s elements into Chrono Cross and made Radical Dreamers one of the alternate realities that players can visit within that game. If any of this sounds familiar to you, then you probably have played the real sequel to Chrono Trigger: the PS1 exclusive Chrono Cross.

The characters themselves do not get stronger or level up in any way. However, it merely involves minor player choices that consist of "Fight", "Magic", "Run" and a number of more situational commands. While battles were not a central focus of Radical Dreamers, it does have minor combat. The story, while containing a number of endings that are unlocked through a second playthrough, does have players traveling through time, but it does have a number of major connections to Chrono Trigger.Īt first glance, it doesn’t seem to harbor any connections to Chrono Trigger, but soon enough players will encounter the titular Chrono Trigger device, find the sword Masamune that was once wielded by Frog once again, and learn that Magil is in fact Magus from the original game. The game centers around three thieves, Kid, Serge, and Magil who all seek to steal the Frozen Flame from the evil Lord Lynx. Instead of a sprawling turn-based RPG, Radical Dreamers was instead a visual novel of sorts - with the main mechanic revolved around having alternate endings that were carried over from Chrono Trigger.

The game’s development was rushed (it was developed in three months) and left the development team dissatisfied with the final product.
